Michael Gazzini
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Visual & 3D Design

Digital narratives

A multidisciplinary section focused on 3D design, visual storytelling and character creation — from modeling to real-time implementation, animation and AI-assisted visual development.
Roku’s World

Roku’s World — character design & game integration

For Roku’s World, I designed and developed playable characters for Nifty Island (Unity), working across modeling, texturing, UV mapping and real-time implementation. This project strengthened my understanding of texture baking, weight painting and rigging within a game-ready workflow.
Roku close up
Roku turnaround
Roku in game
Nifty Island integration
A gameplay-focused clip showing the character implemented in the game environment, connecting modeling, rigging and real-time use.
Teaser trailer
Marketing-oriented motion content developed around the character universe, combining visual storytelling, pacing and atmosphere.
Experimental campaign study
An additional motion piece exploring a darker tone and a more stylized campaign language, expanding the range of the visual system.
Yogapetz

Character design, animation & social visuals

During my collaboration with Roku’s World, I also created animated content for the Yogapetz partnership. The work combined character animation, collaboration marketing and social-oriented visual storytelling, contributing to content that generated over 100k interactions. Across this section, I combined AI-supported concept exploration with tools such as Midjourney, Firefly and Blender to move from idea to final visual output.
Yogapetz face
Yogapetz turnaround
Yogapetz ears detail
Collaboration marketing video
A collaboration-focused motion piece developed through a hybrid workflow combining AI-assisted ideation, image generation tools and 3D production. Midjourney, Firefly and Blender were used as part of a broader visual process to build marketing content with a fast, exploratory rhythm.
CAD & Rendering

From wireframe to visual study

My first approach to 3D design began with Autodesk Alias, focusing on surface-driven modeling. This experience helped me develop precision in form generation and a strong understanding of controlled geometries. The rendering study explores the translation of a photographed object into a digital scene through physically-based materials, composition and light reconstruction.
Walkie front CAD
Walkie back CAD
Original photo
Walkie original photo
KeyShot rendering
Walkie render
Visual advertising study

Guerrilla product communication

An experimental visual study built around a 3D modeled iron, exploring an unconventional advertising approach through motion, surprise and atmosphere. The exploded view highlights the product structure and communicates technical thinking as part of a visual narrative.
Iron exploded view
Video
A guerrilla-style motion concept designed to frame the object in a more unexpected and visually driven way.
Unconventional product campaign
A short motion study translating product modeling into a more atmospheric and provocative advertising language.